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What is S.T.E.A.M?

“question like a scientist, design like a technologist, build like an engineer, create like an artist, deduce like a mathematician, and play like a kid.”

STEAM learning empowers students to develop confidence across 5 disciplines whilst developing the important skills of the future, the 4C’s Creativity, Collaboration, Communication & Critical thinking through fun project based learning with real life applications.


Science is a process that gives us a more comprehensive understanding of the world around us. By asking questions, conducting experiments, and making observations we learn about the principles and laws that explain how the world works. Students will take a hands on approach to science. They will study light and reflection by making kaleidoscopes, they will learn about electricity and energy with DIY circuitry projects, they will work together in teams to test the forces of Attraction & Repulsion, and much more. They will also learn about the science behind technology….



The application of scientific knowledge for practical purposes, such as designing and creating tools and devices that assist us in day-to-day life, is known as technology. In the classroom, students will gain an understanding of Computer Programming fundamentals and code simple animations using M.I.T. Scratch embedded with math & design concepts. They will learn how to create their own games, stories and more! As their technical skills develop, so will their ability to create increasingly complex programs and apply their knowledge to other areas, such as robotics and engineering….




Engineering is the process of making use of scientific principles to design and build engines, machines, and structures. Students will use Edison robots combined with LEGO for a wide variety of fun and challenging engineering projects. They will learn about the Edison robot’s Line Tracker, Infrared, Light, and Sound sensors. Then, they will put their knowledge into practice and utilize these sensors in projects such as designing their own maze and programming their robot to navigate through it. Throughout the year, students will be developing problem solving skills and critical thinking by taking a creative approach to whatever project they may be working on….



Art can be both an act of creation as well as an expression of imagination. Creativity is key to innovation, and therefore our courses emphasize the development of design thinking. That is, a human-centric way of problem solving that encourages the generation of ideas and the challenging of assumptions. We aim to inspire our students to apply their own imagination and ideas in their projects. We also like to show them how they can use technology to create art. Sometimes, this requires the precision of Math….



Math is all around us and we use it every day. In our classes, it is a tool for students to use when working on their projects. It is present when performing measurements in science experiments, in repeat patterns in coding, in calculations in engineering, and even in shapes in art. It is an integral part of STEAM learning.